The Factory is a new division of KidSenses, which is designed for youth ages 11 and up. We have launched a 1.4 million-dollar capital campaign to secure a permanent home for The Factory. While fundraising is underway, we invite you to preview The Factory at the Woodrow Jones Community Hall, located just one block south of KidSenses Children’s Museum.
Inside The Factory, youth will become part of an environment where they can have ideas, meet friends and make cool things. This interactive maker space features tools and technologies such as Laser Cutters, 3-D Printers, Computers and CNC-Robots. Our maker space technicians and guides will help transform your ideas into reality through fun hands-on project experiences.
Willard leads our fundraising efforts to build The Factory. Contact Willard to discover how YOU can help us build The Factory!
Victoria is a hobbyist who enjoys cake decorating, graphic design and learning new things. Victoria facilitates our maker space workshops, and will help transform your ideas into reality.
Savannah enjoys designing video games, building things and empowering creative thinkers to realize their inner hobbyist.
Joseph leads experience development initiative for The Factory. He is also a hobbyist who enjoys asking questions, and learning how things work.
"The Town of Rutherfordton has been an active supporter of the museum and has recently donated $50,000 towards a capital campaign to further advance the size and scope of programs offered at KidSenses."
"Once students become active participants in a Maker Space they change from mere consumers of technology to creators of technology. Students no longer 'play' games, they write code or make their own games."
"Young teens prefer active over passive learning, and thrive on interactions with peers as a way to explore and make sense of their world. The Factory is a place where all of this can happen."
"KidSenses will expand to create The Factory in a new and separate space that will serve the tweens and teens, ages 11 and up. These STEM activities will serve to make a connection between the activities and concepts they learn, with the job skills and knowledge they can use in the workplace."